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by Salt-Man Z Congrats on delurking, Mitch, and kudos for your generous offer. I'm another late-to-the-party 7W fan. Count me in!
by Salt-Man Z I hadn't even heard of the game when a friend gave it to me for Christmas a couple years ago. It took me only two reads of the rulebook (one, really, but I reread to make sure) to get a complete understanding of the rules and mechanics. But I didn't "get" the game until my wife and I gave it our first play. It was a total n00b game that went overlong and saw us both playing horribly inefficiently, but we both saw the promise, and were fans from that moment forward. Though my wife's enthusiasm has cooled considerably after so many expansions, it remains one of my favorites.
RT @alyankovic: Christina Hendricks is Ginger. @ZooeyDeschanel is Mary Ann. #CastingTheGilligansIslandMovie
@jdiddyesquire @IcebergInkScott @nethspace @adribbleofink: Wow. Little-to-no-interest on my part has now become a firm "no interest".
Forge Books (2008), Edition: First Edition, Hardcover, 352 pages
Tor Books (2000), Edition: 1st, Mass Market Paperback, 416 pages
Finished with Test of Metal, by Matthew Stover http://t.co/bNISIJyw
@FourBrosStudio: The Lucky Charm upgrade in Heads Up is just a joke, right?
@FourBrosStudio @saltmanz: I can indeed confirm: when you clear the last space in Mine Flagger using the Pro Tap, the game will not end.
@FourBrosStudio @saltmanz: Yeah, I think it's the Pro Tap; I saved a single space 'til the end to dig normally, and it ended fine.
@FourBrosStudio @saltmanz: I used the Pro Tap exclusively; I wonder if that has something to do with it?
@FourBrosStudio: Um, how does a game of Mine Flagger end? I marked all 60 mines and cleared every other space but the clock's still running?
by Salt-Man Z Last I knew, they didn't have it in yet; next I hear about it, it's sold out? Bah.
by Salt-Man Z Heck, with two sets of the base game (and differently-colored wooden bits) you can play the Mayfair 2nd edition 8-player "peanut" map.
On page 169 of 352 of Test of Metal, by Matthew Stover http://t.co/m6l4NOZg
by Salt-Man Z wmshub wrote: You need pieces in 6 different colors, so it would be better to have the official expansion. Also the number discs are different in the 5 or 6 player game. But if you are willing to paint two sets of pieces and make your own number discs and find out the tile list for the larger island and the card distribution for more people...oh, probably best to just return one and get the expansion. Good grief, it's not that hard: Add 2 of each resource hex and 1 desert Add 1 of each number disc Add 1 sheep harbor and 1 3:1 harbor For the resource cards, add 5 of each resource For the dev cards, add 6 soldiers and 1 of each other non-VP card There.
On page 88 of 352 of Test of Metal, by Matthew Stover http://t.co/bD1eyPqJ
On page 50 of 352 of Test of Metal, by Matthew Stover http://t.co/v35r0nuV
White Wolf Publishing (1997), Paperback, 418 pages
by Salt-Man Z I can't recommend Innovation either, though I see why other people enjoy it; for me, there's just way too much stuff you have to account for, and the expansion just exacerbates that problem.However, I just played Glory to Rome for the first time this weekend—the Cambridge version, two-player—and I absolutely loved it.
Finished with The Sword of the Lictor, by Gene Wolfe http://t.co/gIAVPqlt
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